VGA
Introduction
VGA interfaces are becoming an endangered species, but implementing a VGA controller is still a good exercise.
An explanation about the VGA protocol can be found here.
This VGA controller tutorial is based on this implementation.
Data structures
Before implementing the controller itself we need to define some data structures.
RGB color
First, we need a three channel color structure (Red, Green, Blue). This data structure will be used to feed the controller with pixels and also will be used by the VGA bus.
case class RgbConfig(rWidth : Int,gWidth : Int,bWidth : Int){
def getWidth = rWidth + gWidth + bWidth
}
case class Rgb(c: RgbConfig) extends Bundle{
val r = UInt(c.rWidth bit)
val g = UInt(c.gWidth bit)
val b = UInt(c.bWidth bit)
}
VGA bus
io name |
Driver |
Description |
---|---|---|
vSync |
master |
Vertical synchronization, indicate the beginning of a new frame |
hSync |
master |
Horizontal synchronization, indicate the beginning of a new line |
colorEn |
master |
High when the interface is in the visible part |
color |
master |
Carry the color, don’t care when colorEn is low |
case class Vga (rgbConfig: RgbConfig) extends Bundle with IMasterSlave{
val vSync = Bool
val hSync = Bool
val colorEn = Bool
val color = Rgb(rgbConfig)
override def asMaster() : Unit = this.asOutput()
}
This Vga Bundle
uses the IMasterSlave
trait, which allows you to create master/slave VGA interfaces using the following:
master(Vga(...))
slave(Vga(...))
VGA timings
The VGA interface is driven by using 8 different timings. Here is one simple example of a Bundle
that is able to carry them.
case class VgaTimings(timingsWidth: Int) extends Bundle {
val hSyncStart = UInt(timingsWidth bits)
val hSyncEnd = UInt(timingsWidth bits)
val hColorStart = UInt(timingsWidth bits)
val hColorEnd = UInt(timingsWidth bits)
val vSyncStart = UInt(timingsWidth bits)
val vSyncEnd = UInt(timingsWidth bits)
val vColorStart = UInt(timingsWidth bits)
val vColorEnd = UInt(timingsWidth bits)
}
But this not a very good way to specify it because it is redundant for vertical and horizontal timings.
Let’s write it in a clearer way:
case class VgaTimingsHV(timingsWidth: Int) extends Bundle {
val colorStart = UInt(timingsWidth bit)
val colorEnd = UInt(timingsWidth bit)
val syncStart = UInt(timingsWidth bit)
val syncEnd = UInt(timingsWidth bit)
}
case class VgaTimings(timingsWidth: Int) extends Bundle {
val h = VgaTimingsHV(timingsWidth)
val v = VgaTimingsHV(timingsWidth)
}
Then we could add some some functions to set these timings for specific resolutions and frame rates:
case class VgaTimingsHV(timingsWidth: Int) extends Bundle {
val colorStart = UInt(timingsWidth bit)
val colorEnd = UInt(timingsWidth bit)
val syncStart = UInt(timingsWidth bit)
val syncEnd = UInt(timingsWidth bit)
}
case class VgaTimings(timingsWidth: Int) extends Bundle {
val h = VgaTimingsHV(timingsWidth)
val v = VgaTimingsHV(timingsWidth)
def setAs_h640_v480_r60: Unit = {
h.syncStart := 96 - 1
h.syncEnd := 800 - 1
h.colorStart := 96 + 16 - 1
h.colorEnd := 800 - 48 - 1
v.syncStart := 2 - 1
v.syncEnd := 525 - 1
v.colorStart := 2 + 10 - 1
v.colorEnd := 525 - 33 - 1
}
def setAs_h64_v64_r60: Unit = {
h.syncStart := 96 - 1
h.syncEnd := 800 - 1
h.colorStart := 96 + 16 - 1 + 288
h.colorEnd := 800 - 48 - 1 - 288
v.syncStart := 2 - 1
v.syncEnd := 525 - 1
v.colorStart := 2 + 10 - 1 + 208
v.colorEnd := 525 - 33 - 1 - 208
}
}
VGA Controller
Specification
io name |
Direction |
Description |
---|---|---|
softReset |
in |
Reset internal counters and keep the VGA interface inactive |
timings |
in |
Specify VGA horizontal and vertical timings |
pixels |
slave |
Stream of RGB colors that feeds the VGA controller |
error |
out |
High when the pixels stream is too slow |
frameStart |
out |
High when a new frame starts |
vga |
master |
VGA interface |
The controller does not integrate any pixel buffering. It directly takes them from the pixels
Stream
and puts them on the vga.color
out at the right time. If pixels
is not valid then error
becomes high for one cycle.
Component and io definition
Let’s define a new VgaCtrl Component
, which takes as RgbConfig
and timingsWidth
as parameters. Let’s give the bit width a default value of 12.
class VgaCtrl(rgbConfig: RgbConfig, timingsWidth: Int = 12) extends Component {
val io = new Bundle {
val softReset = in Bool
val timings = in(VgaTimings(timingsWidth))
val pixels = slave Stream (Rgb(rgbConfig))
val error = out Bool
val frameStart = out Bool
val vga = master(Vga(rgbConfig))
}
...
}
Horizontal and vertical logic
The logic that generates horizontal and vertical synchronization signals is quite the same. It kind of resembles ~PWM~. The horizontal one counts up each cycle, while the vertical one use the horizontal syncronization signal as to increment.
Let’s define HVArea
, which represents one ~PWM~ and then instantiate it two times: one for both horizontal and vertical syncronization.
class VgaCtrl(rgbConfig: RgbConfig, timingsWidth: Int = 12) extends Component {
val io = new Bundle {...}
case class HVArea(timingsHV: VgaTimingsHV, enable: Bool) extends Area {
val counter = Reg(UInt(timingsWidth bit)) init(0)
val syncStart = counter === timingsHV.syncStart
val syncEnd = counter === timingsHV.syncEnd
val colorStart = counter === timingsHV.colorStart
val colorEnd = counter === timingsHV.colorEnd
when(enable) {
counter := counter + 1
when(syncEnd) {
counter := 0
}
}
val sync = RegInit(False) setWhen(syncStart) clearWhen(syncEnd)
val colorEn = RegInit(False) setWhen(colorStart) clearWhen(colorEnd)
when(io.softReset) {
counter := 0
sync := False
colorEn := False
}
}
val h = HVArea(io.timings.h, True)
val v = HVArea(io.timings.v, h.syncEnd)
}
As you can see, it’s done by using Area
. This is to avoid the creation of a new Component
which would have been much more verbose.
Interconnections
Now that we have timing generators for horizontal and vertical synchronization, we need to drive the outputs.
class VgaCtrl(rgbConfig: RgbConfig, timingsWidth: Int = 12) extends Component {
val io = new Bundle {...}
case class HVArea(timingsHV: VgaTimingsHV, enable: Bool) extends Area {...}
val h = HVArea(io.timings.h, True)
val v = HVArea(io.timings.v, h.syncEnd)
val colorEn = h.colorEn && v.colorEn
io.pixels.ready := colorEn
io.error := colorEn && ! io.pixels.valid
io.frameStart := v.syncEnd
io.vga.hSync := h.sync
io.vga.vSync := v.sync
io.vga.colorEn := colorEn
io.vga.color := io.pixels.payload
}
Bonus
The VgaCtrl that was defined above is generic (not application specific).
We can imagine a case where the system provides a Stream
of Fragment
of RGB, which means the system transmits pixels between start/end of picture indications.
In this case we can automatically manage the softReset
input by asserting it when an error
occurs, then wait for the end of the current pixels
picture to deassert error
.
Let’s add a function to VgaCtrl
that can be called from the parent component to feed VgaCtrl
by using this Stream
of Fragment
of RGB.
class VgaCtrl(rgbConfig: RgbConfig, timingsWidth: Int = 12) extends Component {
...
def feedWith(that : Stream[Fragment[Rgb]]): Unit ={
io.pixels << that.toStreamOfFragment
val error = RegInit(False)
when(io.error){
error := True
}
when(that.isLast){
error := False
}
io.softReset := error
when(error){
that.ready := True
}
}
}