You're reading an old version of this documentation.
For the latest stable release version, please have a look at master.


VGA bus

An VGA bus definition is available via the Vga bundle.

case class Vga (rgbConfig: RgbConfig) extends Bundle with IMasterSlave{
  val vSync = Bool()
  val hSync = Bool()

  val colorEn = Bool()  //High when the frame is inside the color area
  val color = Rgb(rgbConfig)

  override def asMaster() = this.asOutput()

VGA timings

VGA timings could be modeled in hardware by using an VgaTimings bundle :

case class VgaTimingsHV(timingsWidth: Int) extends Bundle {
  val colorStart = UInt(timingsWidth bits)
  val colorEnd = UInt(timingsWidth bits)
  val syncStart = UInt(timingsWidth bits)
  val syncEnd = UInt(timingsWidth bits)

case class VgaTimings(timingsWidth: Int) extends Bundle {
  val h = VgaTimingsHV(timingsWidth)
  val v = VgaTimingsHV(timingsWidth)

   def setAs_h640_v480_r60 = ...
   def driveFrom(busCtrl : BusSlaveFactory,baseAddress : Int) = ...

VGA controller

An VGA controller is available. It’s definition is the following :

case class VgaCtrl(rgbConfig: RgbConfig, timingsWidth: Int = 12) extends Component {
  val io = new Bundle {
    val softReset = in Bool()
    val timings   = in(VgaTimings(timingsWidth))

    val frameStart = out Bool()
    val pixels     = slave Stream (Rgb(rgbConfig))
    val vga        = master(Vga(rgbConfig))

    val error      = out Bool()
  // ...
frameStart is a signals that pulse one cycle at the beginning of each new frame.
pixels is a stream of color used to feed the VGA interface when needed.
error is high when a transaction on the pixels is needed, but nothing is present.